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Cookie Madness
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Devlog
Modularizing the Code, bug fixing
July 21, 2025
by
Christoph1996
In the test build (that I am using) I decided to modularize because the code was becoming too long to manage and sort efficiently so I made other files to make it easier for the computer to load every...
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Devlog Entry: Cookie Madness - Prototype v0.2 Update (July 21, 2025)
July 21, 2025
by
Christoph1996
Hey everyone, Christopher Boardman here with another update on Cookie Madness ! We've been hard at work polishing the game based on player feedback. This version focuses on fixing bugs, improving enem...
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Been testing out some new ideas and more fixes
July 21, 2025
by
Christoph1996
I have been spending most of my day and night working on my game trying to weed out the bugs, some are persistent but im nearly at a breakthrough, for an hour or two i had like a mental block but it w...
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List of some issues ill try to fix!
July 20, 2025
by
Christoph1996
1. platforms are too high and dont even move. 2. so if you dont move when you shoot, the projectile stays in one spot and doesnt do anything 3. the webbed door needs some work cant enter. 4 scroll fun...
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New level! new enemies!
July 20, 2025
by
Christoph1996
1
New Enemy Types Added : Introduced spiders (etype 10), mutated spiders (etype 11), ceiling-dropping spiders (etype 12), ghosts (etype 13), banshees (etype 14), and zombies (etype 15). These are integr...
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Devlog Update: Major Overhaul and New Features
July 20, 2025
by
Christoph1996
Hey everyone! It's been a wild ride developing this game, and we've packed in a ton of new features, improvements, and fixes based on feedback and iterative development. Below is a comprehensive list...
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Hotfixes incoming
July 19, 2025
by
Christoph1996
Just noticed some issues with enemy spawning and some glitches with the UI after you restart on the game over screen, I will fix this soon...
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Change Log for Improved Game Code
July 19, 2025
by
Christoph1996
2
Version 1.1 (Gameplay Loop Enhancements)Added dash ability: Players can now unlock and use a dash move (activated with 'E' key) for faster movement and evasion. Includes cooldown and particle effects...
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Brain storming..
July 19, 2025
by
Christoph1996
1
Currently I am just noting things down on what to improve, what to fix and add to this prototype to improve the gameplay loop and stick to the theme ''cookie' madness, for a theme like that, i expect...
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What went wrong, what went right .. .
July 18, 2025
by
Christoph1996
What went right? hmm you tell me, the ideas and foundation is there, its pretty rough around the edges right now, graphically speaking it has a nice retro look which is what I am obviously going for,...
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Graphical Facelift - New Enemies, HIGHSCORES and more to come
July 18, 2025
by
Christoph1996
It took me a while to figure out how to fix a few things, I am still testing the controller support, pretty tedious to get it to function, if you use controllers please do let me know if I finally got...
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Quick fixes
July 18, 2025
by
Christoph1996
1
#2D, #Platformer
soon ill release an update to fix a few things, to make sure the controllers are supported , fixing how the enemies work, sometimes they just fall off stupidly lmao. I am working on other potential fi...
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Controller Support - Xbox and PlayStation compatible
July 18, 2025
by
Christoph1996
#controller support
It should work for those who have Xbox controller or Playstation, Tweaks may come soon if needed...
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Known issue..
July 18, 2025
by
Christoph1996
#bugs
I know there's some issues with this 'prototype'' the most obvious one is to do with the 'cake world' known issues:- star cakes just disappear and fall through the floor so players are unable to get t...
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