Modularizing the Code, bug fixing
Cookie Madness » Devlog
In the test build (that I am using) I decided to modularize because the code was becoming too long to manage and sort efficiently so I made other files to make it easier for the computer to load everything up and easy for me to quickly locate a snippet. I am also doing bug finding and fixing, I am making significant progress, encountering crashes though so I am trying to rectify the situation, your builds should be fine though since the one I am working on has not gone live, I will release an update when I am finished with the next iteration and I will release a more stable build soon!
Thank you for your patience
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Cookie Madness
Mario like game -2D- Procedurally Generated levels.
Status | Prototype |
Author | Christoph1996 |
Genre | Platformer |
Tags | 2D, mario, Procedural Generation, Retro, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Devlog Entry: Cookie Madness - Prototype v0.2 Update (July 21, 2025)18 hours ago
- Been testing out some new ideas and more fixes1 day ago
- List of some issues ill try to fix!2 days ago
- New level! new enemies!2 days ago
- Devlog Update: Major Overhaul and New Features2 days ago
- Hotfixes incoming2 days ago
- Change Log for Improved Game Code2 days ago
- Brain storming..2 days ago
- What went wrong, what went right .. .3 days ago
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