Been testing out some new ideas and more fixes
I have been spending most of my day and night working on my game trying to weed out the bugs, some are persistent but im nearly at a breakthrough, for an hour or two i had like a mental block but it wont be long till an update comes along that you guys will enjoy, you will see the zombies in the cemetery , you will see better enemy logic - that dont constantly hover over you making it impossible to progress, decreasing the speed of the enemies, change the way they mutate their attributes and much more
A lot of tweaking, rewriting the code, it is absolutely painful to do but i am getting there, I hope in the next hour or so youll have something from me (best case scenario) if not, later on in the day (its early hours for me right now!)
there is so much I want to do but these things take time, please be patient with me because I am certainly not patient with myself. I really cant wait to share with what I have in store for you!!
Get Cookie Madness
Cookie Madness
Mario like game -2D- Procedurally Generated levels.
Status | Prototype |
Author | Christoph1996 |
Genre | Platformer |
Tags | 2D, mario, Procedural Generation, Retro, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Modularizing the Code, bug fixing75 days ago
- Devlog Entry: Cookie Madness - Prototype v0.2 Update (July 21, 2025)75 days ago
- List of some issues ill try to fix!76 days ago
- New level! new enemies!76 days ago
- Devlog Update: Major Overhaul and New Features77 days ago
- Hotfixes incoming77 days ago
- Change Log for Improved Game Code77 days ago
- Brain storming..77 days ago
- What went wrong, what went right .. .78 days ago
Comments
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Ill have to release it later, made a LOT of progress which I am happy with but I need to fix some essentials like itll be worth it. im so tired right now, of to sleep I go. jesus..
Almost there, just ironing things out, its been a head ache guys.