What went wrong, what went right .. .
Cookie Madness » Devlog




What went right? hmm you tell me, the ideas and foundation is there, its pretty rough around the edges right now, graphically speaking it has a nice retro look which is what I am obviously going for, also with some tweaks and more variety in the levels, maybe even a progression system, who knows, things can look and feel better for everyone playing the game. What went wrong? some stability issues/lag controller support been a pain in the backside to implement not sure if its even working yet, brick placement (cookies, potions etc) it hasnt been perfect and its driving me up the wall but I will iron things out!
Let me know what you guys think, id appreciate it.
Files
windows-amd64.rar 349 MB
8 hours ago
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Cookie Madness
Mario like game -2D- Procedurally Generated levels.
Status | Prototype |
Author | Christoph1996 |
Genre | Platformer |
Tags | 2D, mario, Procedural Generation, Retro, Singleplayer |
More posts
- Graphical Facelift - New Enemies, HIGHSCORES and more to come8 hours ago
- Quick fixes11 hours ago
- Controller Support - Xbox and PlayStation compatible12 hours ago
- Known issue..14 hours ago
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